Usage
Before starting the import from Figma to UI Toolkit, you need to install the main asset 'Figma Converter to Unity'. To install 'Figma Converter to Unity', follow the instructions in the 'Manual for developers'.
If you want to link your UITK elements to MonoBehaviour scripts, also install the free "UITK Element Linker" asset. You can download this asset on GitHub or in the Asset Store, if at the time you are reading this manual, the asset has already been published in the Asset Store.
After you have installed 'Figma Converter to Unity', import 'Figma to UI Toolkit Converter' via Unity Package Manager.
Once your scripts are recompiled, go to the 'Figma Converter to Unity' asset settings, then Main Settings tab, and switch 'UI Framework' to 'UITK'.

If you are using the "UITK Element Linker", you can specify the type of linking. More information about the types of linking can be found in the manual for "UITK Element Linker" asset.
If you specify "NONE", no game objects for linking will be created for your layout, and no C# scripts will be generated.

After that, carry out the import process in the same way as in the 'Figma Converter to Unity' asset. More details about this can be found in the 'Manual for developers' manual - 'Import Frames' section.
After you see the purple message in the console 'Import Completed', you will see:
Created UXML and USS files in the "UI Toolkit Output" folder.
Game objects that link to your UITK elements.

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