The component that will be used to localize your text components. Available components:
D.A. Localizator (soon)
I2 Localization (linkarrow-up-right)
Instructions for setting up both assets to work with Figma Converter for Unity are available in this manual under the relevant sections.
The component that will be used to localize your text components.
The max length of the localization key.
The localization key case. Available options:
snake_case
UPPER_SNAKE_CASE
PascalCase
The language of your Figma layout. If this is "en-US," localization key values will be entered in the "en-US" column of your CSV table.
The separator of your CSV file.
The folder where your localization file is located. It must be inside the "Resources" folder before import. You can change its location after import.
The name of the localization file that will be in the folder.
Last updated 8 months ago