After import, you can generate scripts for your frames and/or automatically serialize game objects within them.
Generating scripts from prefabs created with the Figma Converter is
currently not supported - you need to generate scripts before creating the prefabs.
1
Serialization Mode
The principle by which GameObjects will be serialized into script fields. Two options are available:
SyncHelpers – Since scripts are generated based on SyncHelpers, this serialization method assigns all GameObjects to exactly those serialized fields for which they were generated in the code.
GameObjectNames – Game objects will be serialized into fields whose names match the game object names.
Attributes – Game objects will be serialized into fields that have the attribute "FObjectAttribute", with text that matches the name of the component in Figma for which the game object was created.
Below in the manual, you can find instructions for all serialization options or script generation.
2
Namespace
Namespace for generated scripts.
3
Base Class
Base class for generated scripts.
4
Scripts output path
Folder where generated scripts will be saved.
5
Field Name Max Length
5-7 is the maximum length for field, method, or class names.