Images & Sprites

Image Component
The component used to render sprites in your scene.
You can view the current list of supported image assets in the "DEPENDENCIES" tab on the asset's page.
For design-specific details about working with these assets, you can read the "Manual for designers".

UnityEngine.UI.Image - Built-in;
Shapes2D.Shape - from Shapes2D asset;
MPUIKIT.MPImage - from Modern Procedural UI Kit asset;
UnityEngine.UI.ProceduralImage - from Procedural UI Image asset;
UnityEngine.UI.RawImage - Built-in;
UnityEngine.SpriteRenderer - Built-in;
DTT.UI.ProceduralUI.RoundedImage - from Procedural UI asset;
Nova.UIBlock2D - from Nova asset;
Unity.VectorGraphics.SVGImage - from Vector Graphics asset.
Procedural Conditions
These are cases where the UI.Image component will be used instead of a procedural image component:
If your component was imported as a sprite, because it is a sprite rather than a simple shape that can be drawn procedurally.
If it is a simple rectangle without rounded edges, which can also be drawn by UI.Image.

Download if Multiple Fills
If enabled, if your component has multiple fills or fill + outline simultaneously, it will be downloaded.
If disabled, the asset will attempt to render this Figma component using the selected Unity component (e.g., UI.Image). In other words, the Figma component will not be downloaded.
Texture Importer Settings
Settings applied to your sprites in the Sprite Inspector. You can read more about TextureImporter settings in the TextureImporter documentation. 
If you are using the "SVG Image" component, the "SVG IMPORTER SETTINGS" section will be visible. You can read about the SVG Importer settings in the Vector Graphics documentation.
Last updated