Technical details
ImageOverflow is not a separate Image component or a replacement for the Image component. It is added to an existing Image component on its GameObject, serving as an auxiliary tool.
The Slice and PreserveAspectRatio functions are currently not supported.
The area extending beyond the RectTransform will not affect the position of the asset inside GridLayout, HorizontalLayout groups, or other AutoLayouts.
When resizing or scaling the image, the sprite margins you set will remain the same.
ImageOverflow is guaranteed to be compatible with UnityEngine.UI.Image component.
ImageOverflow inherits from the "BaseMeshEffect" class.
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