Technical details

  • ImageOverflow is not a separate Image component or a replacement for the Image component. It is added to an existing Image component on its GameObject, serving as an auxiliary tool.

  • The Slice and PreserveAspectRatio functions are currently not supported.

  • The area extending beyond the RectTransform will not affect the position of the asset inside GridLayout, HorizontalLayout groups, or other AutoLayouts.

  • When resizing or scaling the image, the sprite margins you set will remain the same.

  • ImageOverflow is guaranteed to be compatible with UnityEngine.UI.Image component.

  • ImageOverflow inherits from the "BaseMeshEffect" class.

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