Here you can configure the tool for working with bindings, specifically which functionality will be available in the Inspector.
1
Maximum Depth
how deep the Binder will search for fields inside your class. With a value of 2, it will only take the first-level fields of your MonoBehaviour, as shown in the example below. With a value of 3, the result will be as follows: screenshot.
2
Show Primitive Type
whether the Binder will display the type for primitive fields.
3
Show Object Type
Whether the Binder will display the type for object fields.
4
Show [ToString]
Whether the Binder will show the [ToString] label for field types for which Unity provides convenient automatic formatting.
The list of such types can be found here: link.
5
Show Obsolete
Whether the Binder will show fields with the [Obsolete] attribute.
It is not recommended to bind to such fields, as they may be removed in future Unity versions, causing the binding to stop updating for these fields.