Main Settings

1

UI Framework

  • UGUI - layout import into Canvas.

  • UITK - layout import into UI Builder.

  • NOVA - layout import into Nova UI.

2

GameObject Layer

Sets the Layer value for all imported GameObjects.

3

Positioning Mode

  • ABSOLUTE - positioning of frames on the canvas as in Figma.

  • GAMEVIEW - anchoring frames to the edges of GameView (does not work in UITK mode).

4

Pivot Type

The value that will be assigned to all imported GameObjects.

5

GameObject Name Max Length

Maximum length of GameObject names.

6

Text Name Max Length

Maximum length of names for GameObjects containing a text component.

7

Raw Import

If enabled, your project is imported "as is", i.e., without "smart" merging of individual vectors into single sprites. The function is in beta stage, and errors may occur during its using.

8

HTTPS

Enable or disable HTTPS when accessing Figma servers in case of certificate issues.

9

Allowed Name Chars

Characters, aside from Latin letters and numbers, that may appear in GameObject names. Some characters will be ignored in certain cases, such as when a backslash is used in a sprite name. If you add new characters to this list, the stable operation of the asset cannot be guaranteed.

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