Main Settings

1

UI Framework

  • UGUI - layout import into Canvas.

  • UITK - layout import into UI Builder.

  • NOVA - layout import into Nova UI.

2

GameObject Layer

Sets the Layer value for all imported GameObjects.

3

Positioning Mode

  • ABSOLUTE - positioning of frames on the canvas as in Figma.

  • GAMEVIEW - anchoring frames to the edges of GameView (does not work in UITK mode).

4

RectTransform Pivot

The value that will be assigned to all imported objects.

5

GameObject Name Max Length

Maximum length of GameObject names.

6

Text Name Max Length

Maximum length of names for GameObjects containing a text component.

7

Use Duplicate Finder

Runs the duplicate finder after import to highlight identical sprites that can be grouped and cleaned up.

8

Raw Import

If enabled, your project is imported "as is", i.e., without "smart" merging of individual vectors into single sprites. The function is in beta stage, and errors may occur during its using.

9

HTTPS

Enable or disable HTTPS when accessing Figma servers in case of certificate issues.

10

Language

Sets the language used by Converter windows and log messages.

Switch it to work in your preferred locale.

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