GameObject Layer
Sets the Layer value for all imported GameObjects.
Pivot Type
The value that will be assigned to all imported GameObjects.
GameObject Name Max Length
Maximum length of GameObject names.
Text Name Max Length
Maximum length of names for GameObjects containing a text component.
Raw Import
If enabled, your project is imported "as is", i.e., without "smart" merging of individual vectors into single sprites.
The function is in beta stage, and errors may occur during its using.
HTTPS
Enable or disable HTTPS when accessing Figma servers in case of certificate issues.
Allowed Name Chars
Characters, aside from Latin letters and numbers, that may appear in GameObject names.
Some characters will be ignored in certain cases, such as when a backslash is used in a sprite name.
If you add new characters to this list, the stable operation of the asset cannot be guaranteed.