Asset UI

Platform
You can select one or more platforms from the list (screenshot on the left), and then your text components will use the table loading config according to the platform on which your application is running.
If "Everything" is selected, this configuration will be used on all platforms. If "Nothing" is selected, this configuration will not be used at all.

Google Sheets
Here you can set up the import of your spreadsheet from Google Sheets. Open your spreadsheet in the browser, navigate to the tab in the document where your table is located. Then, copy the data from the URL in the browser's address bar according to the screenshot below.

Note: if you switch to another tab of your document, such as "Tab 2", the "Sheet ID" (gid=numerical value) in the address bar will change, as each individual "Sheet ID" is the identifier of your sheet. Copy the "Sheet ID" only after you have navigated to the desired tab.
The "Spreadsheet ID", a string value, is the identifier of your document, and it will not change when you switch between tabs.
Fallback
Here you can configure which language will be used if the device's language is not found in the table. If the device's language code matches one of the codes in the 'Replaceable Codes' list, the 'Fallback Code' language will be used instead.
For example, if the device's language code is 'zh-CN' (Chinese), and 'zh-CN' is listed in the 'Replaceable Codes,' the 'en-US' language will be selected automatically.
Binding Settings
The information is in this section.
Language Code
You can use this Dropdown to manually change the language during UI testing in development. The value you set using this Dropdown is temporary, will be reset after the next application restart (or script recompilation), and should only be used for testing purposes. This feature works both in the Editor and Playmode.
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