Asset UI

Platform
You can select one or more platforms from the list (screenshot on the left), and then your text components will use the table loading config according to the platform on which your application is running.
If "Everything" is selected, this configuration will be used on all platforms. If "Nothing" is selected, this configuration will not be used at all.

Fallback
Here you can configure which language will be used if the device's language is not found in the table. If the device's language code matches one of the codes in the 'Replaceable Codes' list, the 'Fallback Code' language will be used instead.
For example, if the device's language code is 'zh-CN' (Chinese), and 'zh-CN' is listed in the 'Replaceable Codes,' the 'en-US' language will be selected automatically.
Binding Settings
The information is in this section.
Language Code
You can use this Dropdown to manually change the language during UI testing in development. The value you set using this Dropdown is temporary, will be reset after the next application restart (or script recompilation), and should only be used for testing purposes. This feature works both in the Editor and Playmode.
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